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JAMES DUERDEN
UNITY LEVEL EDITOR
This unnamed project was developed in Unity, and was a simple concept for a level/map editor, which could theoretically be used for a variety of games.
The level editor allowed for some degree of customisation - it allowed the user to define a grid size for the different planes, and allowed them to change the terrain and add certain objects to them. The terrain itself were simple block colours, and the objects could be rotated to break up the monotony of the map.

A default map created upon startup.

Terrain types can be changed.

You can place objects on the map tiles, as well as control their orientation.

A default map created upon startup.
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