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RENDERING ENGINE

This project is vastly different to the other projects listed here. This one is not a physical game with tangible goals and something to achieve, but more of a proof of concept of work being done with DirectX.

As the previous paragraph said, this was made entirely in Visual Studio using the DirectX libraries - neither Unity nor Unreal Engine was used at any point for this project, and whilst there are no gameplay objectives, the user can still navigate the stage with either a simple viewport or an object that they can directly control, whilst other objects present in the scene move autonomously.

JAMES
DUERDEN

If you have any queries, questions, or feedback, feel free to leave a message below!

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© 2015-2023 - Projects by James Duerden.

 

Shapeshifter and Interchange are property of Prox & Reverie Ltd. Aquaman is a registered trademark owned by Warner Bros.

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