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JAMES DUERDEN
RENDERING ENGINE
This project is vastly different to the other projects listed here. This one is not a physical game with tangible goals and something to achieve, but more of a proof of concept of work being done with DirectX.
As the previous paragraph said, this was made entirely in Visual Studio using the DirectX libraries - neither Unity nor Unreal Engine was used at any point for this project, and whilst there are no gameplay objectives, the user can still navigate the stage with either a simple viewport or an object that they can directly control, whilst other objects present in the scene move autonomously.

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