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JAMES DUERDEN
ROTS 2: ONSLAUGHT
Onslaught was a typical top-down twinstick shooter, and was the first project I had developed using Unreal Engine 4. There was no clear cut objective other than to survive as long as possible. It is named as such as it was meant to be seen as a continuation of the original game made in Stencyl.
The game itself is basic in that it primarily revolves around the top-down shooter mechanic - given the time constraints on this project and other projects at university, it was not as expansive as some other projects on this list, but gave me good insight into Unreal Engine as a whole.

The map select screen from the game.

The objective was to survive as long as possible.

The map select screen from the game.
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