JAMES DUERDEN
SHAPESHIFTER
The first project I worked on at Prox & Reverie Ltd. It was developed in Unity using the Universal Render Pipeline in order to allow for seamless transition between two scenes.
It also uses Xsens MVN to allow for the recording and playback, as well as live performance capture, of a mocap actor to truly bring the experience alive.
To give users a more physical appearance, the project also incorporated an IK system controlled via Vive trackers and Manus gloves. The Vive trackers were also used for props that the user could interact with.

Various blueprints drawn out and designed for the project as science project props.

One of the science project models in Unity.

A user suited up with the Manus gloves and Valve Index. The physical door is to provide a sense of physical anchoring, and also allows the user to open the door in both the virtual and real world.

Various blueprints drawn out and designed for the project as science project props.