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JAMES DUERDEN
RISE OF THE SENESCHALS
Rise of the Seneschals was one of the first game projects I developed during my time at university. The objective of the game was to maneuver each of the four characters throughout a level to the exit. The level contained a number of hazards and obstacles that could be countered by each of the different characters using their special abilities.
The game itself was developed using a program called Stencyl, a 2D games development suite that features, much like Scratch, a scripting system in the form of "jigsaw" pieces, as opposed to writing out code.

The main menu screen for the game.

A brief overview of each character's special abilities.

Using Ryan's strength to break through walls to proceed.

The main menu screen for the game.
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